https://www.engineeringnews.co.za

Games stimulate development of problem-solving skills, Intel avers

HITENDRA NAIK
There are few more effective ways to get pupils to engage with educational content and technology than through the use of games

HITENDRA NAIK There are few more effective ways to get pupils to engage with educational content and technology than through the use of games

19th August 2016

By: Schalk Burger

Creamer Media Senior Deputy Editor

  

Font size: - +

Games offer effective methods for students to engage with and master problem-based learning and stimulate critical thinking and active learning, says Intel Middle East, Turkey and Africa director for innovation Hitendra Naik.

The use of games in education is still in its formative stages, but there are few more effective ways to get pupils to engage with educational content and technology. Games also stimulate cooperation, team play and social interaction, as well as learning about the hardware and software systems on which the games operate.

One of the most powerful aspects of using games in education is that it is a digital medium of play that stimulates early and controlled familiarity with technology, emphasises Naik.

Games have already stimulated a generation to learn about computers and technology, mainly to get the games to work, says games-based learning firm Bravado director Andreas Hadjipaschali, citing himself as an example.

Despite the focus on the games as the end-goal, the technical knowledge and skills developed through active engagement, trouble-shooting and problem-solving provided a significant boost for him when he had to engage with technology in an academic and commercial environment after his school career.

“Gaming is a key part of youth culture in the same way as social media and other trends enabled by technology [are]. Having examples of the balanced use of games in a school environment ‘normalises’ the concept and we have an opportunity to blend them with educational elements and capitalise on the passion poured into playing games,” explains Naik.

He encourages schools to make facilities available for pupils to play games in a controlled environment, as a games-based approach to teaching promotes creativity and discovery.

Teachers have to provide an environment where children feel free to experiment, fail and try again. Teachers need to plan games that include activities that encourage thinking, problem solving and that are fun, challenging and relevant to the lives of their learners, he explains.

Further, if teachers are relying on commercial games – such as games on tablets or gaming platforms such as Xbox – then they must become familiar with the games to evaluate whether the desired outcomes are aligned with the curriculum.

“Teachers should identify teaching moments in the games to ensure that their education outcomes are being achieved, mainly by stopping the games periodically to make the most of those teaching moments,” he adds.

Key to using games in education, and aligning them with the curriculum, is a thorough knowledge of the Curriculum Assessment Policy Statements outcomes for the specific grade. As the use of games in education matures, more tools and guides will become available, not only to align them to the curriculum, but to add a level of analytics to gain greater insight into students’ learning and skill-development patterns, concludes Naik.

Edited by Martin Zhuwakinyu
Creamer Media Senior Deputy Editor

Comments

Showroom

Environmental Assurance (Pty) Ltd.
Environmental Assurance (Pty) Ltd.

ENVASS is a customer and solutions-driven environmental consultancy with established divisions, serviced by highly qualified and experienced...

VISIT SHOWROOM 
VEGA Controls SA (Pty) Ltd
VEGA Controls SA (Pty) Ltd

For over 60 years, VEGA has provided industry-leading products for the measurement of level, density, weight and pressure. As the inventor of the...

VISIT SHOWROOM 

Latest Multimedia

sponsored by

Magazine round up | 19 April 2024
Magazine round up | 19 April 2024
19th April 2024

Option 1 (equivalent of R125 a month):

Receive a weekly copy of Creamer Media's Engineering News & Mining Weekly magazine
(print copy for those in South Africa and e-magazine for those outside of South Africa)
Receive daily email newsletters
Access to full search results
Access archive of magazine back copies
Access to Projects in Progress
Access to ONE Research Report of your choice in PDF format

Option 2 (equivalent of R375 a month):

All benefits from Option 1
PLUS
Access to Creamer Media's Research Channel Africa for ALL Research Reports, in PDF format, on various industrial and mining sectors including Electricity; Water; Energy Transition; Hydrogen; Roads, Rail and Ports; Coal; Gold; Platinum; Battery Metals; etc.

Already a subscriber?

Forgotten your password?

MAGAZINE & ONLINE

SUBSCRIBE

RESEARCH CHANNEL AFRICA

SUBSCRIBE

CORPORATE PACKAGES

CLICK FOR A QUOTATION







sq:0.081 0.145s - 164pq - 2rq
Subscribe Now